NES Sound Effect Creator

Create 8-bit sound effects using NES 2A03 chip emulation

Help & Documentation

🚀Quick Start

Welcome to NES Sound Effect Creator! This tool lets you create authentic 8-bit sound effects using the same audio channels as the original Nintendo Entertainment System.

Getting Started in 3 Steps

  1. Choose a preset from the Import/Export section to start with a template
  2. Enable channels and adjust parameters to customize your sound
  3. Click Play to preview, then Export WAV when satisfied
💡Try the "Jump" or "Coin" presets for instant results!

đŸŽĩSound Channels

The NES 2A03 chip features four distinct sound channels, each with unique characteristics:

Pulse Wave Channels (Pulse 1 & 2)

Perfect for melodies, bass lines, and sharp sound effects. These channels produce square waves with adjustable duty cycles.

ParameterRangeDescription
Frequency54.6 Hz - 12.4 kHzControls the pitch of the sound
Duty Cycle12.5%, 25%, 50%, 75%Changes the tone character
Volume0-15Sets the amplitude level
SweepPulse 1 onlyAutomatic frequency change over time

Triangle Wave Channel

Produces a softer, more mellow tone. Often used for bass lines and smooth melodies. Volume is fixed.

ParameterRangeDescription
Frequency27.3 Hz - 55.9 kHzControls the pitch
EnableOn/OffTriangle has no volume control

Noise Channel

Creates white noise for percussion, explosions, and atmospheric effects.

ParameterRangeDescription
Frequency Mode16 preset valuesDifferent noise textures
Volume0-15Sets the amplitude level
ModeShort/LongChanges noise pattern length

📊Timeline Editor

The timeline lets you arrange sound events visually over time.

Basic Operations

  • Double-click on a channel lane to add a new event
  • Drag events horizontally to change their timing
  • Click an event to select it, then press Delete to remove
  • Use the zoom slider to see more or less detail
â„šī¸Each channel can have multiple events that play at different times

💾Import/Export

Export Options

  • Export WAV: Creates a standard audio file you can use anywhere
  • Export Project: Saves all settings as a .nes-sfx file for later editing

Import Options

  • Import Project: Load a previously saved .nes-sfx file
  • Presets: Quick templates for common sound effects

Available Presets

PresetDescription
JumpClassic platformer jump sound with rising pitch
CoinTwo-tone collection sound effect
ExplosionNoise-based impact sound
LaserDescending pitch shooting sound
Power UpThree-note ascending melody

âŒ¨ī¸Keyboard Shortcuts

Speed up your workflow with these keyboard shortcuts:

ShortcutAction
SpacePlay/Pause playback
EscStop playback
DeleteDelete selected timeline event
Ctrl/⌘ + SExport project file
Ctrl/⌘ + EExport WAV file
Ctrl/⌘ + OImport project file

📈Envelope (ADSR)

The envelope controls how the volume of a sound changes over time. ADSR stands for Attack, Decay, Sustain, and Release.

  • Attack: Time to reach maximum volume (0-1 seconds)
  • Decay: Time to fall to sustain level (0-1 seconds)
  • Sustain: Volume level held while note plays (0-1)
  • Release: Time to fade to silence after note ends (0-1 seconds)
💡For percussive sounds, use short attack and release. For pad-like sounds, use longer values.